With a complete revamp, we've also decided that it's time to roll out a fresh set of battlepass quests. Although we can't list all of the changes in here (because there are so many), we'll explain our thought process behind a few changes, and why we think they're for the better:
Pointless Quests
Quests such as "execute a command" were a total waste of time, as they'd be completed without even having a second thought. All quests now require at least some sort of input.
Lack of Variety
The types of quest were becoming stale, and no longer ranged throughout the entirety of the gamemode. With this rework, we've tried to incorporate little aspects of everything you'd be expected to be able to reasonably obtain each week in quests, meaning you've got to do little bits of everything to complete each tier.
Lack of Proper Weighting
Quests were weighted poorly in terms of the XP you gained for completing them, with quests such as "execute /help" giving the same XP as something like "mine 10,000 blocks". Both quests require a different amount of effort and commitment, this should reward differently.
Broken Daily Quests
Daily Quests had never worked as we intended to, and also had very little variety. We felt that rather than re-working different features and trying to make them work in the economy, the best course of action was to just remove them.
The pass will remain free for all players, with the premium tier being available from our store as it always has been.